![]() The rag on a stick example is just one of many “lessons” that Icarus will teach you. It’s gonna be a long, dark night for you. At this point you’ll probably realize that the beautiful weather caused you to skip the rag on a stick blueprint. Next you’ll probably pick up thatched building components so you can get out of the elements - you’ll need a roof over your head, a campfire, and a bedroll to be able to sleep the night away. Early blueprints are for things like a stone skinning knife, a campfire, and a bedroll. ![]() Going up a level will grant you three points to spend on additional blueprints, as well as a single point to spend on talents, which we’ll get into later. Like any good survival crafting game you’ll pick up sticks, rocks, and fiber from the ground where you can cobble together simple things like a sharpened stick, a rock knife, a pickaxe, and a basic wood cutting axe. No talents, and the most basic of caveman tools for blueprints are all you have in your arsenal. When you start off in Icarus, you know nothing. It’s what happens on the surface that is equal parts painful and magical. Descending from a space station to the planet with nothing more than a cheap envirosuit to slow down (but not stop) you from suffocating, you’ll be given just a few days to accomplish various missions before abandoning the settlement and rocketing back to the station to gear up for another trip to the surface. Icarus falls squarely in the survival crafting genre, with equal emphasis on both. When the game gives you a lightning rod, it might be a hint. Watching our hard work go up in flames as we scramble to save our own skin we receive a harsh reminder - Icarus is not for the faint of heart. We gather up everything we can stuff into our pockets, swinging fire beaters at the now-raging inferno in vain. Lightning lights up the night sky as a bolt rips into the roof. Huddled in the confines of our wooden structure, hammers banging, we try to hold the building together against the crash of the storm.
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